{"id":4389,"date":"2025-10-01T00:00:49","date_gmt":"2025-10-01T05:00:49","guid":{"rendered":"https:\/\/memorialswordandshield.com\/?p=4389"},"modified":"2025-09-30T17:35:36","modified_gmt":"2025-09-30T22:35:36","slug":"silksong-is-so-good-it-poses-a-real-danger-to-my-gpa","status":"publish","type":"post","link":"https:\/\/memorialswordandshield.com\/es\/4389\/arts-entertainment\/silksong-is-so-good-it-poses-a-real-danger-to-my-gpa\/","title":{"rendered":"Silksong Is So Good It Poses A Real Danger To My GPA"},"content":{"rendered":"<p><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\">, the highly anticipated follow-up to Team Cherry\u2019s hit indie game <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\">, has been released after seven years of development to a fanbase so enthusiastic that <\/span><a href=\"https:\/\/arstechnica.com\/gaming\/2025\/09\/hollow-knight-silksong-is-breaking-steam\/\"><span style=\"font-weight: 400;\">they actually crashed Steam<\/span><\/a><span style=\"font-weight: 400;\">. As a long time fan of <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\">, I was ecstatic about the release until I remembered that school exists. I am still ecstatic about the release, but now I am also mourning my G.P.A. because <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> is so good I am neglecting my schoolwork to a dangerous degree in order to play it. I used to spend my free time working on projects, reading books, writing articles\u2014and now I spend my waking moments either playing <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> or wishing that I did not have Tasks to complete so I could be playing more <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For those unfamiliar with either game, <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\"> and <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> are both metroidvanias, a style game heavily focused on platforming and exploration of a sprawling map, and are both populated entirely by charmingly designed bugs. And while they take place in different lands, the world remains the same, as the protagonist of <\/span><i><span style=\"font-weight: 400;\">Silksong, <\/span><\/i><span style=\"font-weight: 400;\">Hornet, was a recurring character in <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">However, the gameplay takes off in some striking new directions. Hornet plays much faster in both combat and platforming than the Knight\u2014the player character of <\/span><i><span style=\"font-weight: 400;\">Hollow Knight\u2014<\/span><\/i><span style=\"font-weight: 400;\">and has far superior air game, something that is dearly needed considering the number of flying enemies. She\u2019s practically zippy, which makes for even more precise\u2014and even more rewarding\u2014platforming challenges. But she\u2019s also fragile, with numerous bosses and even normal enemies regularly dealing two points of damage for a single hit, which is a huge issue in a game where you start with a grand total of <\/span><i><span style=\"font-weight: 400;\">five<\/span><\/i><span style=\"font-weight: 400;\"> hit points. You can lose nearly half your health just for walking into the wrong guy! However, this is somewhat compensated for by Hornet\u2019s healing system. Where <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\"> had Soul, <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> has\u2014you probably guessed it\u2014Silk, a resource generated by scoring hits on enemies that can be used to fire off special abilities or to heal. As in the first game, healing does leave you vulnerable for a time, but in <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\">, you\u2019re able to heal midair and for three hit points at a time. Although this boon does come at a cost: you can only heal when your Silk gauge is completely full.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Silksong <\/span><\/i><span style=\"font-weight: 400;\">also introduces several exciting new mechanics\u2014crests and tools. Crests are special items hidden throughout the game that are typically locked behind some kind of platforming and\/or combat challenge, and for good reason, seeing as they literally change the game. Equipping a different crest completely overhauls Hornet\u2019s base moveset\u2014a quick sideways jab turns into a powerful slash, a diagonal pogo becomes a heavy downwards blow\u2014and sometimes come with unique buffs, such as the Crest of the Reaper, which produces additional Silk from attacking enemies for a short amount of time after healing or using an ability.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Tools, on the other hand, are a group of equipable items, some of which are mighty familiar to anyone who made it to the second Hornet boss fight in <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\">. They range from simple thrown daggers that provide the enormous boon of reliable ranged weaponry, to traps you can set around the arena of a tricky fight, to basically-guns. The variety and versatility of the tools allows for enormous variations in playstyles, and makes dealing with certain enemies less of a headache (looking at you, Silk Snippers).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The game also retains the impeccable aesthetics of <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\">, with gorgeous art and spectacular music, as well as the general haunting atmosphere. <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\"> is almost straightforwardly eerie, with the land of Hollownest having long fallen into rot, but <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> finds the kingdom of Pharloom in its death throes. The land is transient, filled with an endless stream of unpredictably hostile pilgrims seeking the unspecified glories of the Citadel. The emptiness of certain places, the way infrastructure has been abandoned, the isolation of lone friendly faces who seem to know just as little as you\u2014all of it creates the impression of a society in free fall, the cause of which is disturbingly unclear. While <\/span><i><span style=\"font-weight: 400;\">Hollow Knight<\/span><\/i><span style=\"font-weight: 400;\"> had the Infection\u2014a relatively straightforward memetic zombie plague\u2014<\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> has the Haunting, a Silk-based affliction turning the pilgrims of Pharloom against each other. Something undeniably sinister is threaded throughout the game, and I\u2019ll probably never find out what it is since I\u2019m so bad at it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">While I have friends who\u2019ve already beaten it, I myself am afflicted by the incurable curse of being a game journalist and thus am so, so bad at it. I\u2019m ten hours in and have barely scratched the surface of what <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> has to offer, and meanwhile, speedrunners are already beating the game in under an hour. There are bosses that took me twice that time.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This is for a number of reasons\u2014see game journalist curse\u2014but part of it is that <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\">, like its predecessor, is a legitimately difficult game, especially for newcomers to the genre. Aside from being absolutely riddled with secrets, a huge part of gameplay is failure, as even experienced players might launch themselves at a boss or tricky platforming section ten, twenty, or even fifty times before succeeding. It\u2019s not a game you breeze through\u2014like Hornet, you\u2019re fighting every step of the way, which is precisely what makes it so rewarding. <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> respects its players\u2014in my case, more than it should\u2014and is unabashed in its expectations for them. It hands you no easy victories, but it doesn\u2019t place them entirely out of reach. There have been times when the game has infuriated me beyond words, but never once have I ever thought it was unbeatable. If you have the time, if you have the persistence, anything is possible.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And, of course, I would be remiss to end this article without mentioning the art. Team Cherry has pulled out all the stops, forging a frankly awe-inspiring setting with every jaw-dropping background and every splendid character design. Not to mention Hornet herself looks incredible, with hundreds of unique animations for everything from opening the map while in bed to sprinting into a wall. You can plainly see every ounce of thought and care that was poured into this game.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> is fantastic. It has lived up to the hype and gone three steps beyond at every turn. The gameplay, the worldbuilding, the <\/span><i><span style=\"font-weight: 400;\">music<\/span><\/i><span style=\"font-weight: 400;\"> (dear god, the MUSIC! Christopher Larkin has done it again!)&#8211;all of it adds together to make <\/span><i><span style=\"font-weight: 400;\">Silksong<\/span><\/i><span style=\"font-weight: 400;\"> one of most stunning pieces of art I\u2019ve had the joy of experiencing, and I could not recommend it more.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Silksong, the highly anticipated follow-up to Team Cherry\u2019s hit indie game Hollow Knight, has been released after seven years of development to a fanbase so enthusiastic that they actually crashed Steam. As a long time fan of Hollow Knight, I was ecstatic about the release until I remembered that school exists. I am still ecstatic&#8230;<\/p>","protected":false},"author":25,"featured_media":4390,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,101,91],"tags":[284],"staff_name":[202],"class_list":["post-4389","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arts-entertainment","category-games","category-reviews","tag-october-25","staff_name-amalia-weix"],"_links":{"self":[{"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/posts\/4389","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/users\/25"}],"replies":[{"embeddable":true,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/comments?post=4389"}],"version-history":[{"count":2,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/posts\/4389\/revisions"}],"predecessor-version":[{"id":4392,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/posts\/4389\/revisions\/4392"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/media\/4390"}],"wp:attachment":[{"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/media?parent=4389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/categories?post=4389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/tags?post=4389"},{"taxonomy":"staff_name","embeddable":true,"href":"https:\/\/memorialswordandshield.com\/es\/wp-json\/wp\/v2\/staff_name?post=4389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}